﻿namespace UFrame
{
    public enum SkillEffectEventEnum
    {
        ChangeObj,
        SkillSelected,
        EffectSelected,
        CameraShakeSelected,
        SkillRemove,
    }
    class SkillEffectEvent : IEditorEvent
    {
        public SkillEffectEventEnum eventT;
        public object obj;

        public object GetEventData()
        {
            return obj;
        }

        public int GetEventID()
        {
            return (int)eventT;
        }

    }
}
